Imagine sitting in a car and looking through a windshield that had not been cleaned in weeks.
No matter what you see outside, the same areas will look dirty and you wish you could simply clean the windshield.
Unfortunately, the HP Reverb panels do suffer from Mura and that is a problem that cannot be fixed by software updates.
Mura will be visible in bright scenes with large areas of the same color, just like in the Windows Cliff House.
TLDW: perfect sim headset with STUNNING visuals, good sweetspot, supreme comfort.
Downsides: Mura in homochromatic scenes that does not affect actual games though, being able to see edges of display if headset is tilted, NOT 114° FOV for sure, more in line with Rift/Vive, worse than Odyssey FOV.
The high-resolution panels truly keep their promise of delivering live-like VR like never seen before. VR enthusiasts that look for a true upgrade in terms of resolution and detail look no further.
The HP Reverb will make your XPlane 11, DCS, Project Cars 2 sessions look as good as on no other device right now.
Of course the star of the show: the two high resolution 2k*2k* pixel LCD displays that with 2.89 inch are rather small as compared to the competition and therefore allow for an even higher pixel density.
For those of you who have never heard about Mura: it is a panel problem that results in pixels not displaying the exact same color throughout the display.
Some areas are brighter and some areas are darker than others.
When I first got the Reverb, I nearly wrote it off though.
I started in the Windows MR Cliff House and one flaw directly became apparent: Mura.
Intro Despite its looks the HP Reverb belongs to the Windows Mixed Reality line of VR headsets.