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As they attempt to solve the mystery of who’s abducting South Park’s cats, the kids have each adopted their own crime-fighting persona: Cartman is the Wolverine-meets-Batman mashup The Coon, while Jimmy becomes Fastpass, a lightning-quick speedster with a chest symbol reminiscent of The Flash, etc.
As the game progresses, you unlock a total of 12 possible companions who can fight alongside you — up to three of those allies can join you in most battles — as well as nine possible power types for yourself.
It’s a clever little scene that I never minded rewatching every time I used Cartman’s ultimate. This is not a regular complaint for me; I’m generally very comfortable with games that aren’t focused on difficulty.
But there’s just enough depth here that I found myself wishing for more chances to show off some strategy, rather than yet another fight against half a dozen jerk sixth-graders. In a couple of boss battles, the game messes with its turn-based system by putting you up against bosses with powerful timed attacks.
These special attacks cut away into full-screen cinematics, slamming enemies with a flurry of funny special effects, just as epic as any Final Fantasy summon.
centers on his character’s outsize ego and ambitions.
The imaginative powers on display run the comic book gamut, from cyborgs to raging muscled monsters.
There isn’t a single popular superhero archetype missing that I can think of. There’s only one, and her superhero persona is Call Girl.
Each power hits a certain number of squares on the grid from a specific range; some will knock back enemies that are hit, or change the position in which your character ends their turn.
Forgive the cliche, but I’ve never reviewed a game that better deserves it: fans.
Those fans are going to eat it up, and those predisposed to hating the show aren’t going to be convinced by Ubisoft’s take on things.
To play optimally, you’ll need to think a few turns ahead, planning out how to get enemies lined up to hit the most possible foes with your most powerful abilities.
The best of these abilities — the ones you really want to plan for — are your ultimate powers.
Even the town map is nearly identical; I was able to navigate around the city based off my memory of playing the previous game almost three years ago.